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Text File | 1994-06-25 | 44.3 KB | 1,253 lines |
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- DOOMUTIL
- Version 1.00
-
- David Poole, Jr.
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- P.O. Box 747
- Pacolet, SC. 29372
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- DOOMUTIL User's Guide Page 1
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- Table Of Contents
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- Introduction and Background................................2
- Disclaimer:..............................................2
- Alpha testers:...........................................3
- Using DOOMUTIL.............................................4
- Command Line Parameters..................................4
- Interactive Use..........................................4
- Invoking Menu Selections................................4
- Editing Information.....................................4
- Hot Keys................................................6
- Menu Selections............................................7
- Main Menu................................................7
- Begin Doom With Current Configuration...................7
- Modify Current Game Configuration.......................7
- Modify Serial Server Configuration......................8
- Modify Network Server Configuration.....................8
- WAD File Functions......................................8
- Miscellaneous Functions.................................8
- WAD File Functions.......................................9
- Select wad files for modification.......................9
- Select All wad files for maintenance...................10
- Deselect All wad files for maintenance.................10
- Change Sorting Order...................................10
- Force Refresh of WAD list..............................10
- Backup selected WAD file(s)............................11
- Restore selected WAD file(s)...........................11
- List WAD files.........................................11
- Modify Episode & Level for PWADs.......................11
- Globally Modify Episode & Level for PWADs..............11
- Incrementally Modify Episode & Level for PWADs.........11
- WAD THING MENU.........................................12
- WAD SECTOR MENU........................................12
- WAD THING MENU..........................................12
- Invert selected WAD(s) things Death Match Status.......12
- Remove selected WAD(s) THINGs Death Match Status.......12
- Edit MODEM.CFG.........................................12
- Run ID's Setup.........................................12
- Randomize selected WAD(s) THINGs with computer seed....12
- Replace one thing with another.........................13
- WAD SECTOR MENU.........................................13
- Highlight (Dim Secret, Pulse Trigger) Sectors..........13
- Maximize Brightness of Sectors.........................14
- Remove Damaging Sectors................................14
- Miscellaneous Functions.................................14
- Access Dialing Directory...............................14
- Enable Speaker.........................................14
- Disable Speaker........................................14
- Edit Program Configuration.............................14
- Edit MODEM.CFG.........................................15
- Run ID's Setup.........................................15
- Uses of DOOMUTIL..........................................16
- Using DOOMUTIL to automate multi-player sessions........16
- Using DOOMUTIL to add life to memorized missions........16
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 2
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- Using DOOMUTIL to assist in using external WAD files....17
- Registering DOOMUTIL......................................18
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 3
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- Introduction and Background.
-
- DOOMUTIL is a utility to originally designed to
- facilitate using ID's DOOM when playing multi-player
- mode. The setup program that is supplied with DOOM
- requires too much effort on the part of the user,
- especially when playing via modem. DOOMUTIL was
- created to alleviate this problem. Initially,
- DOOMUTIL was used to create batch files, which could
- then be repeatedly invoked using a menu system or
- command history utility. As my co-players and I
- discovered external WAD files, DOOMUTIL was expanded
- to support these as well, from both a player and a
- developer's stand point.
-
- As DOOMUTIL grew in functionality, it was decided to
- share the program with the rest of the DOOMing world.
- I hope that you will enjoy using this program. I've
- enjoyed writing it. If you enjoy it, please register
- it by following the instructions in the registration
- section of this document.
-
- Please note that this program and documentation, for
- the purposes of multi-player mode, are slanted towards
- competitive, versus cooperative play. While
- cooperative play is interesting, it's not much more
- interesting than single player mode, in my opinion.
- Getting another player on the grid (any TRON movie
- fans out there?) and taking turns blowing each other's
- brains out added much life to a game that was about to
- get old (after four months...).
-
- You are also encouraged to send any comments,
- criticisms, or complaints regarding this program. I
- have other ideas to be added, and based on user
- support and feedback, these may be implemented and
- released. Since this is the first release of the
- program, there are likely to be problems encountered
- that were not encountered (or noticed) by any of the
- initial testers of the program. Please feel free to
- bring these to my attention.
-
-
- Disclaimer:
-
- IN NO EVENT SHALL DAVID POOLE, JR. BE LIABLE FOR ANY
- DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
- DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION,
- LOSS OF INFORMATION, OR OTHER PECUNIARY LOSS) ARISING
- OUT OF THE USE OF OR INABILITY TO USE THIS PROGRAM.
-
- This program can make modifications to files used by
- DOOM if so instructed by the user. ID Software does
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 4
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- not provide technical support for DOOM if DOOM has
- been modified. It is advisable to make a backup of
- DOOM and any WAD files you've obtained for use with
- DOOM, before using DOOMUTIL.
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- Alpha testers:
-
- Thanks to the following people for assistance in
- testing, and suggestions during the development of
- DOOMUTIL:
-
- Ted Lucktenburg, for the patience given for being the
- guinea pig with modem connections, as well as
- suggestions regarding program cosmetics. See you on
- the grid, Ted.... If it wasn't for Ted, I'd have
- never written this darned thing.
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- Dave Kitch, for coming into the project at a time when
- Ted & I knew where the problems where, and how to
- avoid them.
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- Jay Clary, for being the network guinea, providing
- suggestions, and asking the right questions.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 5
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-
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- Using DOOMUTIL.
-
- DOOMUTIL is an interactive program. However, there
- are some command line parameters that speed use of the
- program.
-
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- Command Line Parameters.
-
- RUN Causes DOOMUTIL to invoke DOOM with
- the parameters selected by the user
- via the menu system. After DOOM
- terminates, DOOMUTIL terminates.
-
- RESUME Effectively like the RUN parameter,
- with the exception that the last saved
- game (if any) is automatically loaded.
- This is handy if you're playing multi-
- player via modem, and the other player
- forgets to disable their call-waiting.
- After DOOM terminates, DOOMUTIL
- terminates.
-
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- Interactive Use.
-
- All interaction with the program is done through three
- simple interfaces: a menuing system, a field editing
- system, and a hot key system. Familiarity with each
- of these is very helpful.
-
- Invoking Menu Selections.
-
- Desired menu functions can be selected by either of
- two methods.
-
- The first and fastest method is to press the key that
- corresponds to the highlighted character in the text
- describing the functions.
-
- The second method is to use the up and down arrow
- keys. The Home and End keys can be used to move
- quickly to the top or bottom of the menu list. Once
- the desired function is highlighted, press the Enter
- key to invoke it.
-
- Editing Information.
-
- Information that cannot be specified through the use
- of the menuing system is communicated through the use
- of a field editing system.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 6
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- For the purpose of this section, an editing session is
- the duration of the field editor's continual usage.
- For example, an editing session begins when the user
- selects "Modify Current Game Configuration" from the
- Main Menu, and the session ends when either Control &
- Enter, or Escape is pressed, to save or discard
- changes, respectively.
-
- Movement from field to field is performed with the up
- and down arrow, Page Up, Page Down, and Enter keys.
- If invalid input is made in a field, then the editor
- will not allow the cursor to leave the current field.
-
- To save the changes made for the current editing
- session, press the Control and Enter keys
- simultaneously. To abandon the changes made for the
- current editing system, press the Escape key.
-
- The insert key toggles between character insert and
- character overwrite mode.
-
- The backspace key deletes the character to the left of
- the cursor, and places the cursor in that position.
-
- The delete key deletes the character under the cursor.
-
- The tab key is used to advance the cursor to the next
- word in a given field. The shift tab key combination
- advances the cursor to the previous word.
-
- The Home key moves the cursor to the first character
- of the field. The End key moves the cursor to the
- last character of a the field.
-
- F2 erases the current contents of the field. Shift F2
- erases the contents of all fields.
-
- F3 undoes any changes made to the current field,
- restoring the field to it's status at the beginning of
- the editing session. Shift F3 restores all fields to
- their original status. Control F3 restores the field
- to it's contents when the cursor last entered the
- selected field.
-
- F1 can be used during editing to display a brief
- summary of these keys.
-
- In addition, some fields allow browsing or other
- special functions. When the cursor enters one of
- these fields, a message is displayed at the bottom of
- the current window to inform the user of these
- possibilities.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 7
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- Hot Keys
-
- In addition to the menuing and editing system, there
- are "Hot Keys" within DOOMUTIL. These keys can invoke
- specific functions when pressed. They are available
- any time DOOMUTIL is waiting for keyboard input.
-
- ALT-B Begins DOOM with the current configuration.
- Note that if you are editing the current
- configuration, and have not yet saved it via
- the CNTL-ENTER key sequence, ALT-B will
- invoke the last saved configuration.
- Naturally, this holds true for all factors
- that affect game play, such as Modem Server
- Configuration, Network Server Configuration,
- or Wad file functions. The best time to use
- this function is when you are at a menu, but
- you're not limited in this respect.
-
- ALT-C Modify Current Configuration. Allows quick
- access to the Edit Current Configuration
- screen.
-
- ALT-D Launch DOS Shell. This invokes the system
- shell specified by the COMSPEC environment
- variable, which, in most cases, is
- COMMAND.COM. In this case, returning to
- DOOMUTIL is performed by entering "EXIT" at
- the command line.
-
- ALT-M Launch WAD editor. This allows you to invoke
- the wad modification utility specified in the
- program configuration screen.
-
- ALT-X Exit DOOMUTIL immediately. Note that any
- changes not saved (as discussed with the ALT-
- B text) are not saved for the next DOOMUTIL
- session.
-
- ALT-Z Exit DOOMUTIL immediately, invoking the work
- command as specified in the program
- configuration.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 8
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- Menu Selections
-
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- Main Menu
-
- Begin Doom With Current Configuration
-
- This begins DOOM with the current configuration, as
- specified in the Modify Current Game Configuration.
- Selected WADs are automatically loaded.
-
- Modify Current Game Configuration
-
- This allows the user to specify various aspects
- regarding the playing of DOOM. Single player, serial
- or network play, episode, mission, skill, presence of
- monsters, monster respawning, deathmatch, and the game
- to load (if any) are specified here.
-
- Selection of a single player, modem, direct connect
- (null modem), or network game is performed with this
- screen.
-
- If any legitimate changes are made to the value in the
- episode field, the mission field is automatically
- changed to the first mission for the given episode.
-
- The mission field can be changed to allow skipping the
- earlier levels. This is handy if you're playing
- deathmatch, and want to skip to where some of the
- bigger toys are.
-
- Note that the game slot menu allows entry of values
- from 0 to 6, inclusive. Specifying a 0 in this field
- indicates that a new game is to be initiated. A 1
- selects the game saved in the first slot, etc.
-
- Placing a "?" in the game slot field instructs
- DOOMUTIL to find the most recently saved game and use
- it, if any. While the cursor is in this field, the
- F10 key can be used to browse the saved games. While
- browsing the saved games, the episode, mission, skill
- level, and frag summary (if a network game) is
- displayed. If a saved game is selected, using the F9
- key in this field allows the user to display the
- statistics of each of the players in the saved
- mission. If a loaded game is specified, the episode,
- mission, and skill level are updated to reflect the
- loaded game.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 9
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- Modify Serial Server Configuration
-
- This allows specification of the modem communication
- port, the direct connection serial port (for use with
- null modems), the number to dial, and the serial
- driver to use for MODOOMing.
-
- Modify Network Server Configuration.
-
- This screen allows selection of the network socket,
- network driver, and number of players for a network
- game when a saved game is not being loaded.
-
- For the network driver, IPXSETUP could be specified.
- If this method is used, then you must make sure the
- network software is loaded before DOOMUTIL is invoked.
- However, a much simpler way to play via the network is
- to create a batch file that loads the network
- software, then the IPX driver, and finally, terminates
- he network software. For example, my NETDOOM.BAT for
- running under Lantastic follows:
-
- LSL
- NE2000
- IPXODI
- IPXSETUP %1 %2 %3 %4 %5 %6 %7 %8 %9
- IPXODI U
- NE2000 U
- LSL U
-
- I've used both methods for playing DOOM over the
- network; I personally prefer the NETDOOM.BAT method.
-
- The NETDOOM.BAT method poses problems, however, when
- selecting external WAD files, all of the parameters
- can not be accessed through the parameter list.
-
- WAD File Functions
-
- This allows selection of WAD file modification
- functions, described in the WAD File Functions menu
- section.
-
- Miscellaneous Functions
-
- This allows selection of various functions that didn't
- really have a place anywhere else. These functions
- are elaborated upon in the Miscellaneous Functions
- menu section.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 10
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- WAD File Functions
-
- These functions allow modification of the WAD files
- (both DOOM and others) for various reasons.
- Currently, the only thing that DOOMUTIL modifies
- regarding the WAD files are SECTORS and THINGS.
- SECTORS are basically contiguous areas of floor that
- are of the same height, although these areas can be
- divided for various reasons. THINGS are various items
- in DOOM, such as barrels, keys, player starting
- locations, enemies, etc.
-
- When modifying a WAD file, DOOMUTIL will create an
- archive file for each WAD file that it modifies, if
- the archive does not already exist. These files will
- have the extension of WBU (Wad Back Up). NEVER ERASE
- A .WBU FILE UNLESS YOU HAVE RESTORED THE CORRESPONDING
- WAD FILE TO IT'S ORIGINAL STATUS. Doing so will
- result in a WAD file that is not in its state as
- shipped, and your only recourse is to reinstall the
- WAD file from its original source. Note that DOOMUTIL
- looks for files with the extension of ".BAK" to denote
- that a given WAD file is a user modified file. In
- this case, DOOMUTIL will not allow certain
- modifications, as restoring the file could be
- catastrophic.
-
- The archive files are typically a fraction of the size
- of the original file, so time (as well as disk space)
- is saved for restoring large files (like DOOM.WAD) to
- their original status, versus extraction from an
- archived source.
-
- When modifying wad files for multiple player usage,
- it's important that all players involved restore the
- desired WAD files to their original status, then make
- the same modifications in the same sequence. Failure
- to do so will generally result in consistency failures
- after DOOM starts.
-
- Select wad files for modification.
-
- This allows selection of individual WAD files for
- manipulation. The Up and Down arrow keys allow moving
- from WAD to WAD. Pressing the Space bar toggles the
- selection status of the highlighted WAD file.
- Pressing Enter exits the selection system, saving the
- selections you've made. Pressing Escape exits the
- selection system, discarding changes to the selections
- that you've made.
-
- WADs displayed with a red or brown background have
- been modified, and need to be restored in order to be
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 11
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- used in a multi-player game. Wad files with yellow
- text have been selected.
-
- For each WAD in the list, the first episode and
- mission encountered for the wad is displayed, followed
- by the number of missions found in the WAD. Finally,
- if there are 4 death match starts for each mission,
- there will be a "DM", indicating that the level is
- suitable for death match play[1]. This will prevent
- rude interruptions in your death matches when a new
- level is loaded where the developer overlooked this
- important THING.
-
- Selected WADs are used when DOOM is invoked. It's
- possible to select more WAD files than will fit on the
- command line due to the wonderful 128-character limit
- on command lines that the folks at MicroSoft have
- imposed on us. In this event, all of the selected
- WADs will not be loaded by DOOM.
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- Select All wad files for maintenance.
-
- Automatically selects all of the WAD files for
- manipulation.
-
- Deselect All wad files for maintenance.
-
- Automatically de-selects all of the WAD files for
- manipulation.
-
- Change Sorting Order
-
- Allows selection of the sort method of the listed WAD
- files. You may choose between sorting by name, or
- episode/mission. Selected WADS are always first,
- IWADs are sorted within both selected and unselected
- WADs. This option selects the third level of sorting.
-
- Force Refresh of WAD list.
-
- In the event that the WAD list becomes invalid
- (unlikely, unless WAD files are added or deleted from
- the DOOM directory while shelled out of DOOMUTIL),
- this option must be used to recreate the WAD file
- list. The previous selection status for WAD files is
- discarded.
-
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- 1 It amazed me that this had to be included. During
- development and playing, er, testing DOOMUTIL with
- selected WADs, I was astounded at the number of WADs I
- had that could not be played with Death Match. Is it
- just me, or is something wrong here?
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 12
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- Backup selected WAD file(s).
-
- Creates a .WBU file for each of the corresponding WAD
- files, if the file does not already exist. Only the
- THINGS & SECTORS portion of the WAD are backed up.
-
- Restore selected WAD file(s).
-
- If a selected WAD file has been modified, then the
- modifications are removed with this option. Only the
- THINGS & SECTORS portion of the WAD are restored.
-
- List WAD files.
-
- This creates a file with the extension "LST" for each
- WAD file, containing a dump of the various objects
- encountered in the WAD file. Not that this is useful
- to your average bear, but during the development of
- these functions, this information can sometimes be
- handy, so I left the option in due to laziness on my
- part. You may or may not find the information useful,
- depending on your own level of dementedness and
- curiosity.
-
- Modify Episode & Level for PWADs.
-
- This allows changing the episode and mission for
- individual WAD files, so that custom scenarios can be
- created. If a given WAD file contains more than one
- mission, then the episode and mission numbers are
- sequentially assigned.
-
- NOTE: Episode and Mission number for a WAD file are
- not backed up! Changes made to the episode and
- mission number are permanent.
-
- Globally Modify Episode & Level for PWADs.
-
- This works as Modify Episode & Level for WADs, with
- the exception that the specified episode and mission
- is used for the first episode and mission for all of
- the selected WAD files.
-
- NOTE: Episode and Mission number for a WAD file are
- not backed up! Changes made to the episode and
- mission number are permanent.
-
- Incrementally Modify Episode & Level for PWADs.
-
- This works as Globally Modify Episode & Level for
- WADs, with the exception that the specified episode
- and mission is used for the first episode and mission,
- and incremented for the remainder of the selected WAD
- files. This allows you to select specified WAD files,
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 13
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- and quickly create a sequential list of missions for
- play.
-
- NOTE: Episode and Mission number for a WAD file are
- not backed up! Changes made to the episode and
- mission number are permanent.
-
- WAD THING MENU
-
- Allows modification of THINGs in selected WAD files.
-
- WAD SECTOR MENU
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- Allows modification of SECTORs in selected WAD files.
-
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- WAD THING MENU
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- Invert selected WAD(s) things Death Match Status.
-
- This modification causes THINGs that appear in death
- match mode ONLY to appear in normal play, and THINGS
- that appear in normal play to appear only in
- DEATHMATCH. This is handy for newcomers to the
- deathmatch arena to learn the location of the weapons.
-
- The status of the key cards, skull keys, and teleport
- exits are not modified.
-
- Remove selected WAD(s) THINGs Death Match Status.
-
- This causes all THINGS that appear only in DEATHMATCH
- mode to appear in normal play. Typically, this
- provides extra ammunition, weapons, and health.
-
- Edit MODEM.CFG
-
- This invokes the user specified editor on the
- MODEM.CFG file. The editor is specified in the
- program configuration option of the miscellaneous
- functions menu.
-
- Run ID's Setup.
-
- No matter what, there are still times when you have to
- run this thing. That's why this function is here.
-
- Randomize selected WAD(s) THINGs with computer seed.
-
- This allows for randomization of THINGS in the
- selected WADs. This makes playing a WAD a little more
- enjoyable, after you've learned the exact location of
- everything in a particular WAD the way it's shipped.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 14
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- The only THINGs that are changed are the locations of
- the non-boss enemies, ammo, health, weapons, death-
- match player starts, "passable furniture" (this
- includes barrels), and artifacts (super charges,
- armor, spheres of invisibility/invulnerability).
-
- There are some drawbacks to this. Some THINGs are
- place into locations that can not be accessed, such as
- super charges place in areas that are inaccessible, as
- well as death match starts where a player is trapped
- in a room that is sealed until the other player
- activates the trigger event.
-
- Also, I've noticed occasions where E1M8 could not be
- finished, as something is being moved that prevents
- the walls in the baron area from being opened when the
- baron(s) are killed. Still working on this one.
-
- Another problem exists when using randomized THINGs in
- a scenario. DOOMUTIL doesn't know the width of the
- various THINGs that it's moving around, so it's
- possible (actually, highly likely) that a wide enemy
- such as a Cacodemon will be placed where something
- small (such as shot gun shells) were. This means that
- the enemy is significantly handicapped, since it's
- usually stuck to the wall. The only time such an
- enemy is a threat is when you walk close enough to it
- to physically (virtually?) touch it.
-
- However, this is still useful, especially when all
- players have the weapon locations memorized.
-
- This is also useful when one of the players is a
- relative newcomer with respect to another. Since the
- weapons and deathmatch starts are in varying places,
- each player has a closer to equal chance.
-
- Replace one thing with another.
-
- Non-functional at this time. This feature, if and
- when implemented, will allow users to change various
- THINGs for other THINGs. This will allow in changing
- the ratio of weapons/monsters/ammo/health/etc. for the
- particular scenario.
-
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- WAD SECTOR MENU
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- Highlight (Dim Secret, Pulse Trigger) Sectors
-
- This option travels through the SECTORS in a WAD file,
- maximizing the brightness of each sector, so that no
- areas are dark. Then, any sector that is found to be
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 15
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- considered a secret is dimmed to half-brightness.
- Sectors found that trigger events are set to flashing.
-
- Note that there are some sectors that appear to be
- modified internally at run-time, such as the room
- containing the blue key in E1M3, that change when an
- event is triggered.
-
- Maximize Brightness of Sectors.
-
- This maximizes the brightness of all sectors in the
- WAD file. Read the "Highlight (Dim Secret, Pulse
- Trigger) Sectors" section for information regarding
- events that may alter brightness.
-
- Remove Damaging Sectors.
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- This removes the aspect of areas that cause damage
- when you stand in them, such as areas with "slime".
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- Miscellaneous Functions
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- Access Dialing Directory
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- This allows the user to maintain a list of frequently
- dial numbers for quick use when playing DOOM via
- modem.
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- Enable Speaker.
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- Use this to enable the various beeps that the program
- makes from time to time.
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- Disable Speaker.
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- Use this to disable the various beeps that the program
- makes from time to time.
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- Edit Program Configuration.
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- This allows for specification of the text editor for
- editing MODEM.CFG, and the wad editor for editing WAD
- files, if you are into that.
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- This also allows for specification of the directory
- containing DOOM. DOOMUTIL does not have to reside in
- the same directory containing DOOM. This allows you
- to place DOOMUTIL in a directory in your path (such as
- C:\TOOLS), and you can use DOOM without having to
- change to the directory containing DOOM.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 16
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- Edit MODEM.CFG
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- This invokes the user specified editor on the
- MODEM.CFG file. The editor is specified in the
- program configuration option of the miscellaneous
- functions menu.
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- Run ID's Setup.
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- No matter what, there are still times when you have to
- run this thing. That's why this function is here.
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- DOOMUTIL User's Guide Page 17
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- Uses of DOOMUTIL.
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- If you're just going to play out-of-the-box DOOM, then
- there is not much of a reason to use DOOMUTIL.
- DOOMUTIL doesn't have much to offer the casual DOOM
- player, but then again, I don't know too many casual
- DOOM players.
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- DOOMUTIL is meant for the serious player, who wants a
- quick and easy way to make the most of DOOM.
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- Using DOOMUTIL to automate multi-player sessions.
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- This is why DOOMUTIL was written. I was tired of
- having to constantly select the options with SETUP
- supplied with DOOM. This was especially cumbersome in
- the beginning of my MODOOMing days, since I was having
- to fight both the modem configuration and the SETUP
- program simultaneously. That's why there is three
- separate configuration menus with DOOMUTIL. Once you
- have the serial and network configuration selected,
- there's no reason you should ever have to modify it
- again. Unless you change the communications port for
- your modem or null modem, the number of players in a
- new network game, or network or serial drivers, you
- don't have to modify these parameters once they are
- set.
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- Selection of single player, modem play, direct
- connect, or network play is done along with the
- selection of the episode, mission, skill, monsters,
- and death match is all in one convenient location. My
- fellow doomers & I have developed a quick method of
- communication of the game parameters. Reading off the
- value for the episode, mission, skill, monsters,
- respawn, and deathmatch fields is quick: "Hey Ted,
- let's 1-1-4-Y-N-Y", and we're on the way.
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- Using DOOMUTIL to add life to memorized missions.
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- After you've played a mission a few times, it looses
- it's excitement, as you've learned where everything
- is. Using the randomization feature of the WAD file
- functions breathes a little life into tired old
- missions. By randomizing the THINGs in a WAD file,
- you change the location of all of the enemies (except
- for the bosses), ammunition, weapons, health, and the
- like. Keys are left in their original position, as
- are "furniture" that can not be circumnavigated, such
- as pillars.
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- David Poole, Jr. 94/6/25 17:51
-
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- DOOMUTIL User's Guide Page 18
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- This is also handy for death match games.
- Randomization of weapons means that neither player
- knows the initial locations before hand. This helps
- to cut down on the "guard the weapons" problem
- encountered when one player dies and the other(s)
- guard the weapons that he or she needs. JUST MAKE
- SURE THAT ALL PLAYERS ARE USING THE SAME WAD FILES, OR
- CONSISTENCY FAILURES WILL OCCUR.
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- Using DOOMUTIL to assist in using external WAD files.
-
- DOOMUTIL's handling of external WAD files makes
- evaluating new WAD files in either single or multiple
- player easier.
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- Upon receipt of new WAD files, select the WAD
- functions menu, then deselect all wad files. Then,
- select the WAD files you want to play. Incrementally
- modify Episode & Mission of the selected WADs so that
- you can play them in order. Using the current
- configuration screen, set the episode & mission to be
- the first episode & mission of the selected WADs.
- Start DOOM after this. When the session is complete,
- go back to the WAD file functions, and globally set
- the episode and mission to E3M9, and then deselect all
- WAD files. Set sorting to episode & mission, then
- when you use the Select WADs function, the WADs you've
- tested will be at the bottom of the list. This allows
- you to easily keep track of which WADs you've played,
- and which you've not.
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- David Poole, Jr. 94/6/25 17:51
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- DOOMUTIL User's Guide Page 19
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- Registering DOOMUTIL
-
- To register DOOMUTIL, please fill out the following
- form, and send it along with a check or money order
- for $15 (US funds) to:
-
- David Poole, Jr.
- P.O. Box 747
- Pacolet, SC. 29372
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- Please allow 4 weeks for shipping.
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- DOOMUTIL User's Guide Page 20
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- DOOMUTIL Registration Form
-
- Name: ______________________________________
- Address: ______________________________________
- City: ______________________________________
- State: ______________________________________
- Zip: ______________________________________
-
- Media: __ 5.25" __ 3.5"
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- Comments:
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